Graphic object

Graphic objects can hold the following image types:

  • JPGs
  • GIFs
  • PNGs
  • SWFs

Because they can hold SWFs, Graphics can contain animations.  If using animated SWFs, please refer to the SWF Best Practices page.

Note: Graphic placeholders will display their Name and Description properties, which can be useful for rapid prototyping.

When Graphics are loading, they display a loading image, which can be changed in the Preferences.  If you wish for the page to not display until the image has been loaded, you will want to preload that image.  Really, it is a matter of whether you want your learner to see a loading screen for a while, or one that loads piece by piece.  By default preloading is set to off for each new Graphic.

When scaling graphics, sometimes you don't want to change the size at all (say it is a raster image), or you want to make sure it scales proportionally.

You can also flip a Graphic horizontally and/or vertically.  You cannot rotate graphics.